Codename: Outbreak is the first game built on the Vital Engine ZL. A tactical 3D action-shooter, in which the player commands an elite task force. The year is 2034, the Earth has barely escaped collision with a mysterious comet. Passing in dangerous proximity to the Earth, the comet scorched the atmosphere and hundreds of meteorites poured their fiery rain down causing death and destruction. Overview Together with meteorites, the Earth received alien life spores which started quickly developing under the planet s conditions. People now faced a highly aggressive form of life capable to parasitize humans, totally overriding them. Within several days after the catastrophe, aliens spread across vast territories and captured many objectives. The game consists of a military campaign to resist the invasion and the main character s participation in it. In the course of the game the player will have to carry out a number of tense and hazardous missions on the objectives captured by aliens, saving human survivors, creating diversions, preventing nuclear weapons launches, getting important information, samples and much more. There are 13 enormous levels. It s possible to perform operations in both the daytime as well as night, this is left for the player to choose. Here not only the level graphics and lighting will change. At night one can sneak up to the enemy in the dark, the location of guards will also be different in day and night missions. The gameplay is close to real task force actions at well-guarded enemy objectives, when the success of the whole operation very much depends on remaining invisible for security system, and suddenness being the major advantage. That is why it seems barely possible to win the game by merely annihilating enemies - skirmishes and explosions within a well-guarded enemy base will end up in the detachment spotted and quickly killed. The player will have to act stealthily and quietly, learn the patrol system to deliver sudden strokes, hide in the premises shadows and make ambushes, lay mines on the path of heavy machinery, use the advantages of weapons and equipment, carry out sniper shooting, and destroy shadowing cameras. The game world is interactive and detailed. From the first minutes of the game the player finds himself not around the lifeless objectives with the enemies put on particular places waiting for him to show up, but around the interactive environment, where a lot of events take place. The territory is patrolled by soldiers, the military machinery moves, the personnel works at the computers and mechanisms, the characters talk to each other, cranes, cargo loading machines, radars and computers work. Owing to high interactivity the player has an opportunity to learn the patrol system, choosing the best way and time for action, eavesdrop the enemies talks, work with computers and activate the mechanisms found on
SOLD-OUT SOFTWARE (L) P/N: OUTBREAK